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المعدات (Military)
Posted 8 years ago by
Algeria Org    
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Getting new equipment

In e-Sim you can get equipment from[b] auction, battle, traveling, another player, from special event, competitions or from promotional code.


System generates auctions, usually only helmets but a few time in a year other slots. Also it is the main and official way to trade equipment between players.

Battle drops are generated base on damage done in the battle base on following rules:
Q5 equipment is being distributed among battle heroes,
Q4 equipment is being distributed among all top3s,
Q3 equipment is being distributed among all top10s,
Q2 and Q1 equipment is being distributed among all participants.
Also set of the equipment depends on battle type, more informations on a sets list.

Equipment from traveling depends on region: seashore regions – pants, others – boots and on ticket quality better ticket lower chances for finding equipment. The chance for finding equipment diversify from 2% to 3%. But when you find equipment while traveling chances for specific qualities are always the same: Q1 – 80%, Q2 – 16%, Q3 – 4%.
Other ways are occasional but it is always good to keep an eye on them.



Merging

Merging requires 3 equipment of one quality, it is possible to merge Q1-Q5 equipment. Merged items will create one equipment of higher quality, slot will be chosen randomly from slots of merged items, if you merge 2 helmets and one armor your chance for helmet equals ⅔ and chance to get armor equals ⅓.



Splitting

When player splits an equipment, he receives two pieces of equipment from lower quality. For instance when you split equipment Q5 you will get 2x equipment Q4. First of the same slot as the splitted equipment and second with random slot, chances of getting specific slots of equipment are different for different slots of equipment, more in a table below.

Splitted slot high chance normal chance rare
Helmet Helmet, Vision Weapon, Offhand Shoes
Vision Vision Weapon, Helmet, Offhand Pants
Armor Armor, Pants, Vision, Weapon, Offhand Helmet, Lucky charm
Weapon Weapon, Vision Helmet, Offhand
Offhand Offhand Vision, Weapon, Pants Helmet, Lucky charm, Shoes
Pants Vision, Offhand, Weapon Pants Armor, Lucky charm
Shoes Shoes Offhand, Weapon, Pants Helmet
Lucky charm Helmet, Vision, Armor, Weapon, Offhand, Pants, Shoes, Lucky charm


Parameters

Parameter affects the player when item is equipped, most of them work instantly but there are parameters that activates with time. Some parameters have maximal or minimal value, after reaching this value additional bonuses/equipment statistics won't affect player.

Economic skill, less weapons per berserk and find a weapon will increase after time!
After 24h — 25% of the parameter will be added to the parameter;
after 48h — 50% of the parameter will be added to the parameter;
after 72h — 100% of the parameter will be added to the parameter.

Chance for free flight will increase after 24h.
economic
skill
increase increase
chance for
free flight reduce
miss
chance increase
critical
chance increase
chance
to avoid
damage increase
damage increase
maximum
damage increase
strength increase
hit less
weapons
per
berserk chance
to find
a weapon
Q1 0.1-0.2 0.5-1.0 % 0.0-1.5 % 0.0-1.0 % 0.0-1.0 % 0.0-1.0 % 0.0-2.0 % 10-16 20-40 3.0-4.0 % 2.0-2.5 %
Q2 0.2-0.4 1.0-1.5 % 1.5-3.0 % 1.0-2.0 % 1.0-2.0 % 1.0-2.0 % 2.0-4.0 % 16-20 40-50 4.0-5.0 % 2.5-3.0 %
Q3 0.4-0.6 1.5-2.0 % 3.0-4.5 % 2.0-3.0 % 2.0-3.0 % 2.0-3.0 % 4.0-6.0 % 20-24 50-60 5.0-6.0 % 3.0-3.5 %
Q4 0.6-0.8 2.0-3.0 % 4.5-6.0 % 3.0-4.0 % 3.0-4.0 % 3.0-4.0 % 6.0-8.0 % 24-28 60-70 6.0-7.0 % 3.5-4.0 %
Q5 0.8-1.1 3.0-4.0 % 6.0-7.5 % 4.0-6.0 % 4.0-6.0 % 4.0-6.0 % 8.0-12.0 % 28-40 70-90 7.0-8.0 % 4.0-4.5 %
Q6 1.1-1.4 4.0-5.5 % 7.5-9.0 % 6.0-8.0 % 6.0-8.0 % 6.0-8.0 % 12.0-16.0 % 40-60 90-130 8.0-10.0 % 4.5-5.0 %
Base
value 0 0 12.5 12.5 5.0 0 0 0 0 0 0
Limit 10 20 0 40 40 — — — — 40 40


Slots

Player may use only one equipment of a specific slot at the time. Equipment from different slots can be gained in different ways. In the table below you may check how can you get an equipment. Keep in mind that you can always buy equipment from other players on auction or via contract (link in my places).

Source Possible slots
battle drop offhand, weapon upgrade, vision, lucky charm*
traveling shoes, pants
inviting player personal armor
item vendor's auction helmet **
splitting all, depending on slot of splitted equipment
merge slots used to merge
* rare drop on special occasion (like last week of an era)
** on special occasions Item Vendor may sell offhand, weapon upgrade, vision, shoes and pants
Battle drops depends on number of hits in a battle, more hits – more drops.
Equipment from traveling depends on region: seashore regions – pants, others – boots.



Sets

Besides normal equipment we have also special sets. They are rare in the game, also merging or splitting may turn them into normal equipment.

Parameters. Each set has it's own rules for parameters, some parameters are common in all sets, some can be found on just some slots or in only few sets. Parameters are always generated randomly but the chance to get a specific parameter is higher in some sets.

Merge. The chance to get equipment from special set is +25% for each equipment from this set used in merge. This means that even if you will use equipment from only one special set you have 25% chance to get ordinary equipment.

Split. First equipment from split, the one of same slot, has 75% chances to belong to the same set as the splitted item, second equipment from split has only 25% chance for it. This means that when you are splitting equipment you may get two (18.75%), one (62.5%) or none (18.75%) equipment from special sets.

[/b]

the original writer : Gabsy

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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